Brütal Victory
So I’ve had enough time with Brütal Legend now to have an opinion.
It’s everything I expected, which means, among other things, that it defies classification. If I was forced to try and liken the game to something else I think I’d have to say Warcraft 3 + Zelda: Wind Waker + Rock ‘n’ Roll Racing + Tim Schafer. Warcraft 3 is the principle ingredient there for a reason; the game has long been purported to feature “RTS elements”; this is kind of a massive understatement. About half the time the game is an RTS and its multiplayer focuses solely on this facet.
Jerry Holkins mentioned this but controlling something that is unquestionably an RTS with a console controller is awkward. I spend about half my time in a given stage battle selecting the wrong unit, or selecting all the units, or issuing orders that are precisely the inverse of what I wanted to happen. This is often hilarious as it’s thematically in keeping with the Brütal Legend tale — i.e. Eddie Riggs, roadie extraordinaire, attempts to organize clueless misfits — but it’s frustrating just as often. It’s also easily forgivable in the context of a game this ambitious and this tailored to my own personal preferences. It’s hilarious, it’s gorgeous, it’s deep. It’s totally metal, man.
Categories: games





Sef
I got hold of this somehow before it was even supposed to be out in Europe and I can do nothing but agree with your words.
WOOOOOOOOO!