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Well, it's Amano Day.
With very few exceptions, my mailbag today was stocked with thoughts about Yoshitaka Amano, maestro of the watercolor and the guy who designed the characters in G-Force. Oh, and some Final Fantasy games too, but who cares about them anyway? For anyone curious, he has an oh-so-humbly entitled homepage at http://www.thinklikeamano.com. Cool beans for fans of his, such as yours truly. I swear to god, I'm a hair's breadth away from buying a copy of Kartia just for the character portraits. The fact that I actually quite liked some of the characters didn't hurt either, though. Go Kun! I believe in you, man!
But I digress. There's a lot of artistic commentary today, so pull out your berets and brushes, and let's get to it.
| Thinking Like Amano |
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Allan,
Can this be happening?! People turning on Yoshitaka Amano?!! I have
to say, these people must be stopped! Ignorance is killing them! Without
knowing and seeing his works, how do they have a right to judge him?!!
He's done more than just character designs and video games. Let's look
at Animation. Any one hear of a little anime/ novel series known as
Vampire Hunter D?!! How about Angel's Egg. G-Force anyone?! This man is
brilliant! But he doesn't stop that, not at all! I have a book of his
art which I got when his Manhatten Gallery first opened, infact I
covered it for Square.net. Seeing all he has done, much more than just
games, it was incredible -- beyond words.
But that's just me. Perhaps others have a different opinion. I
remind you that while he has been doing some art for FFVIII and others,
he is also doing other things as well. Upon arriving here, he began
working on two new animations, plus 1001 Nights, the Filmharmonic. He
also has done several paintings based on New York. Has anyone seen his
New York Nights paintings? I'm going on and on here, back to the point.
I have noticed similarities between characters like Kaien(Cyan) and
Rimiuzan, although I've not seen the in-game works of Kartia. One reason
one may mistake his characters to be similar is that Amano does almost
all of his work with a feminine feel. Basically, most of his characters,
both in Video games, and in his other works look somewhat female.
Finally, reguarding the quality of the artwork Amano has done, I
remind everyone that there is a reason that they are called character
sketches. Oh, and I agree that improving the translation style would be
nice. Aside from Xenogears, it has been hard to find a Square game
recentally that has been very memorable. FF VII certainly hasn't, at
least not on the same level as Xenogears and FF VI.
-Ben Helmer
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Every single compliment you gave Amano's work couldn't be more true!
Everything about it is a bit of the fantastic, and it contains a level
of detail that is my eternal envy (I've wanted to draw like him for a
long time). Furthermore, everything is so exotic, especially the
clothing that his characters wear. Who can forget Terra's paisley
tights or Locke's snazzy bandanna? His artwork is surreal, reminding
more imaginitive people of living in a dream world. All his characters
look supernatural, but at the same time, they retain an incredible
amount of humanity, such that they almost have souls of their own. To
see his pictures is to hear the symphony of life, I say. He has
successfully blended manga style, impressionism, surrealism, and a whole
slew of other relevant genres. The man is a genius!
And let's not forget G-Force! The classic anime series with guys in
bird helmets! Who could forget that?
-Chemical Demigod
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Dear double agent
?!?!?!? AMANO SUCKS?!?!?! Some people have something called imagination,
amano is one of these folks. Tetsuya has a nice style but it looks just like
anyone elses (although it is better than MK) Tifa and Rinoa are practically
the same person with the same personality description! I still think Sephiroth
was the peak of his designs (AWESOME) but still never came near to the
zaniness created by Golbez and the undisputed king of crazy kefka (he was
crazy and got crazier, little depth there but so what?). And what about Cid?
Look at what Tetsuyas done to him! he's a bigger dork than FF6! Tetsuyas art
is ok but not very original.
Signed Me
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As I said, quite a load of letters. This is only half of what I received, so I had to pick and choose a bit. Suffice to say that there's some serious disagreement on Mr. Amano's style. Interestingly, one writer accused Amano's work of being repetetive, with characters looking exactly the same in each game. And they cited Akira Toriyama as a counter-example...
| Writers for video game scripts? |
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I often see people complain about translations in video games, and the problem
lies, often, not with the translator, but the English language. Why you ask?
Because conversational English often defys all logical grammer, and can be
quite repetative. In order to emphasize certain things we repeat them. "I
can't do it... I JUST CAN'T DO IT...." and the like. In Japanese
conversation, such repition is not really
necessary. Now a translator reads a text in Japanese and translates it word
for word. What you end with would be rather humdrum at best. So the
translator does his best to "jazz it up" and the script usually goes through
the hands of a natural English speaker. Unfortunatly, it is often true that
niether the translator's nor the natural English speaker are very talented
writers, so the dialogue often comes out seeming very unrealistic... and the
translators attempts at conversational English often end up with several
completly unneccesisary (sp?) grammatical errors. What needs to be done??
Get writers of real value in translating posistions?? Why won't this be done?
A truly talented writer would probably not want to work as a translator.
Agree, or disagree or what not... just supplying my two cents....
-Will
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The difficulty with translations is that, for most companies, there's a balance between speed of release and quality trying to be made. In the gaming industry, delays can be very, very costly to companies, and getting games out in a timely fashion is crucial. As a result, time spent localizing the game may not be all that was hoped for. What's the old horror story about Ted Woolsey's experience translating Secret of Mana? Six weeks or something? If companies could, economically, justify delays in the release of games so they could get the translations absolutely perfect and conversational and wonderful, which their staff could probably do given time, they would do so. But it's a tough business world and a tougher market, so corners get cut, and nobody refuses to buy a game because the translation is lousy.
(Obvious counter-example to the above: Working Designs. Like, duh.)
| Super Dodgeball Fans Unite! |
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Allan, you have the best taste in videogames...EVER! Super Dodgeball is
still one of my favorite games too. I also liked Super Spike V-Ball, a
very Super Dodgeball-like volleyball game.
-Brud
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Strange but true story: prior to the development of GIA, AK and I were semi-seriously batting around the idea of making a page devoted to Tecmos, developers of such classics as Super Dodgeball, River City Ransom, and Crash 'n the Boys Street Challenge. It remains the coolest project I never quite got around to.
| Fighting crime in a future time |
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Since the success of FF7 a lot of RPGs have copied the enviroment of
this game. We are seeing a trend to locate the games in a
half-futuristic, half-fantasy/medieval worlds(Thousand Arms,Shadow
Madness,Lufia III,(Xenogears,not so obvious),Star Ocean and so on.
I am not saying that we have to stick to the tipical medieval worlds,
but I fear that developers are more concerned about the quality of the
graphics than trying to develop original designs.
About other things, I disagree with hte opinion of Andrew Kauffmann: I
think DQ7 will be released in the US, If a game not so charismatic(Star
Ocean) is going to be released, why not the flagship of Enix?
I would like to say that suikoden has got the best written and developed
story, whta makes the game much shorter.
AndrÚs Macâas
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Mixing of technology and fantasy elements for RPG worlds really isn't anything new. It's been going on since WarMech popped up in FF1, and aside from the pretty much all sword 'n sorcery Dragon Quest series, most RPGs dabble in this area to some degree. Some have guns, many have ancient technological treasures of the Ancient, Advanced Civilization du jour, and so on. And, for designers, freely drawing what they like from both the magical and the technological worlds is quite a handy and liberating tool. I mean, a guy with a sword is cool. A guy with a gun is cool. But a guy with a sword that's also a gun? That's ginchy, baby.
As for Dragon Quest VII, there are a few things hampering its release. For one thing, while DQ remains a mighty series in Japan, it hasn't seen American shores for years. Name recognition is highly likely to have degraded since then, making its sure-fire hit status less than assured. Furthermore, it's likely to be a massive undertaking (DQ games are very, very text-heavy), and the licensing fee from Enix would be huge.
| Last word on Suikoden |
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Ok, lets get this started:
First off, it's nice to see all you guys back up on the net after the
staff turnover at RPGamer (I still have no idea what all that's about),
congratualations for patching things up with Emma (as is my
understanding, since the last I heard you were on the verge of breaking
up, and, as stated before, I'm pretty much out of the loop). It's also
wonderful to here letters with actual adult content (re: communism jokes
(I go to a very socialist school as a matter of fact (UVic (the last
issue of the campus newspaper had no ads to support International Buy
Nothing Day and on it's back hada very communist poster which actually
said, "Buy nothing and stop the bloody cogs of capitalism))(are all of
these brackets getting annoying yet? I'm having trouble keeping track
of them myself)), cocaine jokes, other things that tend to be censored),
and well worded and occasionally witty responses.
Anyway, to the questions:
Did you like Earthbound? I know that it's a very acquired taste, and
the graphics look like they were for the Nintendo, but the translation
is incredible, the plot is good, and the game itself is huge.
What was the Promised Land in Final Fantasy VII? It seemed that after a
point in the game that people stopped mentioning it. Was it supposed to
be returning to the Lifestream after death?
I've been looking back at Final Fantasy VI, and that game is
incredible. It lead the way for the reading-between-the-lines of FF7,
had a great plot, characters that were distinct in game play (whereas in
FF7 the only differences were in the Limit moves), and was all-in-all a
master piece. Just to make this a question, do you agree?
Yours Truly,
Thaeus
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In order, I really truly hated Earthbound with a passion when I first played it. Then I rented it again, and was mildly annoyed by it. Ten rentals later, I've yet to actually finish it, but I'm quite fond of it now. Strange how things change, isn't it?
The Promised Land was, I think, the ideal state of the world. Namely, a world that has been engulfed and purified by the Lifestream, with only perfect and nature left in its wake. I was never quite clear on that point, though, and your theory makes sense as well.
And yes, I love FF6. Always have, always will.
| The Lowdown |
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Word on the street is... happy Thanksgiving!
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Well, that'll do for today. Have a happy turkey day (what's left of it by now) for all my American friends out there. As for me, I've still got work to do, so I'll see you all tomorrow.
- Allan Milligan, Avenging Forever
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